First Steam community devlog page is live!
First update
I haven’t been posting updates here often. But I plan to do this more and more often. The main goal for this is to inform you guys of what is going on with the game and involve you guys a bit in the development process.
Audience and promotion
Another goal is to reach a bigger audience. The biggest thing we struggle with right now is exposure. Basically we need as many people as possible to know about the game. You can help with that by sharing game content with your friends and on social media. You could also contact streamers that you know would enjoy the game and if they are interested I’d be happy to send them a key of the game for them to try it out.
The discord channel can be found underneath each of our youtube videos and is a great place to get additional information.
Devlog and changes that we have made this week
This devlog will actually include some stuff from january as well since this is the first time I’m posting here. Here’s what we did:
Ships
- Added The Jaap battlecruiser frame in honour of my father who passed away from covid
- Added The Towerer heavy frigate
- Added The Bountiful ship frame
- Decreased transport spawn rate (Backers on Patreon get their name on it & help me keep developing this game)
- Fixed a texture bug causing ships to have weird textures
- You can now cancel ship constructions
- The Cruiser is now unlocked by default
- Added Repressors to each default ship design because they look good
- Tweaked default ship design loadouts
Buildings
- Added artillery buildings
- Added defense buildings
- Updated plasma fortress looks
- Zabu generators now have different visuals for active and inactive states
- Updated zabu gen locations
- Added snap-to-grid functionality for building placement
- Added height indicators for buildings that are being placed for easier placement
- Added white lines to nearby buildings during building placement for easier placement
- Added green lines towards the structures the booster buildings such as Synergisers generate
- Added missile intercepting defensive structures
- Added range indicators for repair buildings
Weapons, modules and miscellaneous
- Added a cinematic camera
- Toggling the cinematic camera now hides the GUI, healthbars and icons
- Asteroids now have limited resources
- Added 22 new weapon sounds and effects
- Increased base income for players
- There are now shield upgrades for buildings and ships
- Added a ship module that increases shield strength
- Added a ship module that increases shield regeneration
- Added a ship module that increases shield strength and regeneration
- Added a ship module that combines various shield effects
- Reverted beam colors, optimized them, fixed damage
- Rechecked weapon damage values
- Added missile intercepting ship modules
- Fixed skybox rotation
- Fixed bug caused by Vsync
- Increased base ship limit from 40 to 50. This can be set by the players themselves int he future
- Fixed GUI text sizes
- Limited screen resolution until all GUI elements are fully responsive
- Fixed sound volumes not being stored correctly
- Improved dodging behavior
- Increased FPS
- Removed empty healthbar shield texture
- Decreased volume of impact explosions
- Changed missile fire sounds
- Added a collapsable GUI menu and made the Singleplayer and Multiplayer options in the main menu collapsible
- Fixed the green cube bug
- Added shield up & down sounds
[*]Solved all json settings for audio, display, control and playername so that new players will have the correct default settings without errors.Also limited screen height to 1440 until we complete GUI scaling
Thats it for this week. We done a bunch of other stuff as well but I don’t think the other things are too interesting for you guys. See you next week!
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